Reading guide 11 · 11 issues
Super Sonic and the Black Asteroid
Running Wild shows Super Sonic turning on the people Sonic means to protect. His separation from Sonic then shifts the danger into the Special Zone, where Chaotix and the Omni-Viewer become part of the effort to contain him. The Black Asteroid and Lord Sidewinder's schemes build towards Doomsday and the hundredth issue. The Final Victory resolves Robotnik's dictatorship, but its use of the asteroid means that victory and Super Sonic's release are tightly connected.
Read in order

Issue 080 · 21 June 1996
Sonic the Comic #80
- Running Wild, Part 1 Sonic the Hedgehog
Sonic visits Porker on the Floating Island to check he is well, not to recruit him; in the ruined Emerald Chamber a robot head startles him and the ledge gives way into the Chaos Emerald pit. Emerald energy births Super Sonic, who punches through the roof hunting Amy Rose and shreds an SBS Trooper ship en route. Beside Bob Beaky's circus, Amy is coaching Tails with a crossbow when Johnny bursts out with Porker's warning - too late: Super Sonic is already on them.

Issue 081 · 5 July 1996
Sonic the Comic #81
- Running Wild, Part 2 Sonic the Hedgehog
Super Sonic tears after Amy, ploughs through Bob Beaky's caravan when she leaps clear, then shreds their rock cover with eye-beams. Buried under a cliff-face he simply punches free; Johnny's shout for Tails to fetch help sparks Amy's plan instead - bait him with the biplane. Super downs the departing craft in flames, laughs himself weak, and snaps back into Sonic amid the wreckage, convinced he has murdered his friends.

Issue 082 · 19 July 1996
Sonic the Comic #82
- Running Wild, Part 3 Sonic the Hedgehog
Cloaked and broken, Sonic nurses a cola in Spike's Place until bounty hunters unmask him and rage flips him Super again, flattening the bar. The Freedom Fighters - alive, having flown the biplane by remote - unveil a Star Post; Amy and the Kintobor Computer yank Super inside and peel the emerald fury off blue Sonic. Kintobor hints the demon may now stalk the Special Zone, but Sonic can only thank the friends who risked everything.

Issue 084 · 16 August 1996
Sonic the Comic #84
- Heroes & Villains, Part 1 Sonic the Hedgehog
Omni-Viewer drops Sonic into Chaotix HQ to warn that Super Sonic now roams the Special Zone; the crew shrug and ferry him to New Tek City on Planet Meridian instead. Justice Brigade and Discriminators brawl for no cause Sonic can name, and he cannot tell heroes from villains until a wolfman punches him. Police scatter both sides; Chaotix flee through Omni while Sonic is nicked and past caring.

Issue 088 · 15 October 1996
Sonic the Comic #88
- The Ultimate Nightmare Sonic the Hedgehog
Sonic clocks Super Sonic's shifted hands inside Omni - time slowed, not stopped - just as Mighty opens a stray chest of green nightmare smoke. Sidewinder's gang crawls out miniature, hunting the trapped demon as a slave; Sonic floors Lightmare, then Bio-Hazard's vomit soaks the lord instead. The villains shrink home with the antidote, leaving only a name: Nack the Weasel.

Issue 089 · 29 October 1996
Sonic the Comic #89
- The Tomb, Part 1 Sonic the Hedgehog
From Chaotix's Special Zone satellite Sonic finally raises Metropolis - Super is still sealed in Omni's slowed field, so he will not come home while that threat lasts. They ferry the captive toward the Black Asteroid's hollow centre, meaning to bury him and collapse the sole tunnel with a Graviton Bomb. Mouse-sized Nack, paid by Sidewinder, slips aboard, restores himself and shrinks the crew; the craft smashes a wall, Chaotix end up jarred in Nack's fist, and only a miniature Sonic stays free.

Issue 090 · 12 November 1996
Sonic the Comic #90
- The Tomb, Part 2 Sonic the Hedgehog
Mouse-scale Sonic Spin-Attacks Nack's nose twice, knocks the cowboy hat that hides the shrink capsules, and overdoes the ray until the weasel winks out of existence. Vector works the remaining gadgets; sizes restored, they dump Omni and Super at the asteroid's heart and trigger the Graviton Bomb, sealing both under rubble. Hope is all they have that the tomb will hold - if not, Super will wake angrier than ever.

Issue 097 · 18 February 1997
Sonic the Comic #97
- Doomsday, Part 1 Sonic the Hedgehog
New Tek City faces a bizarre double-sun scare while Lord Sidewinder hunts for the power of Super Sonic. Sonic and Chaotix foil Doctor Plague’s attempt to unleash a lethal virus, though a warning from Porker Lewis is cut short. With Sonic still stranded in the Special Zone, the returning Omni-Viewer announces a planetary threat. Sidewinder, meanwhile, believes the second sun has finally revealed his prize.

Issue 098 · 4 March 1997
Sonic the Comic #98
- Doomsday, Part 2 Sonic the Hedgehog
The blazing object above New Tek City is revealed as the Black Asteroid, where Super Sonic has turned himself into a huge store of energy to escape Omni-Viewer’s time trap. Omni cannot yet send Sonic home, so the hedgehog helps Chaotix confront Lightmare. Her nightmare weapon reveals that Sidewinder’s plan to command Super Sonic is hopeless, and that she is secretly his daughter. While Sonic’s group pursues the madman, Vector stays behind to help Omni prepare a desperate solution.

Issue 099 · 18 March 1997
Sonic the Comic #99
- Doomsday, Part 3 Sonic the Hedgehog
Super Sonic’s prison is about to burst apart, and the resulting blast threatens every electronic system on Mobius. While Sonic’s team tracks Sidewinder across the Special Zone, Vector helps Equinox recharge Omni-Viewer, who returns with news of Robotnik’s assault on the Floating Island. Sonic defeats Sidewinder’s gang, then faces an impossible choice between going home and leaving Super Sonic loose. The electromagnetic danger suggests a bold answer: teleport the exploding asteroid to Mobius.

Issue 100 · 1 April 1997
Sonic the Comic #100
- The Final Victory, Part 1 Sonic the Hedgehog
The Black Asteroid's explosion disables Robotnik's computer systems across Mobius. Sonic returns from the Special Zone as Super Sonic escapes, but the transformed hedgehog unexpectedly loses his power.