Reading guide 14 · 14 issues
Amy and Tekno travel together
Amy Rose and Tekno the Canary become a regular pairing after Amy's solo stories and their shared Star Struck adventure. Spaced Out takes them away from Mobius to find Shortfuse amid an alien conflict. Earthbound follows their attempt to get home, after which the pair headline a succession of shorter stories before Breakout returns to Shortfuse's struggle with his armour. Their run gives the comic a partnership built around Amy's initiative and Tekno's inventions, with room for adventures beyond Sonic's fight against Robotnik.
Read in order

Issue 108 · 9–22 July 1997
Sonic the Comic #108
- Spot of Bother Amy
Amy and Tekno save a town from Badniks. Norris Wimple, fascinated by the machines they destroy, tries to arrange another encounter so he can study them.

Issue 109 · 23 July–5 August 1997
Sonic the Comic #109
Norris Wimple invites Amy and Tekno to a Fabian Vane concert. When trouble breaks out on stage, the pair become the star's bodyguards but begin to doubt his account of the fans pursuing him.

Issue 110 · 6–19 August 1997
Sonic the Comic #110
Amy and Tekno investigate the angry crowd around Fabian Vane. They discover former employees among his pursuers as another performer takes the spotlight.

Issue 111 · 20 August–2 September 1997
Sonic the Comic #111
- Spaced Out, Part 1 Sonic's World: Amy & Tekno
Amy and Tekno try to contact Shortfuse, but a fault in Tekno's equipment sends them aboard an Insectra Empire ship. There they discover that Shortfuse appears to have joined their enemies.

Issue 112 · 3–16 September 1997
Sonic the Comic #112
- Spaced Out, Part 2 Sonic's World: Amy & Tekno
Light-years from Mobius, Amy and Tekno find Shortfuse aboard an Insectra starship — under the thrall of a green Controla-Crawly on his chest. He blasts Amy's crossbow apart and marches them before Grand Emperor Dark Visor. Amy distracts the emperor while Tekno works; soldiers firing at her hit the parasite instead and free him. Shortfuse rejoins the fight just as the Blurrgh attack the ship.

Issue 113 · 17–30 September 1997
Sonic the Comic #113
- Spaced Out, Part 3 Sonic's World: Amy & Tekno
The Insectra ship lies crashed after Blurrgh fire; Dark Visor and Jello Wobbla nearly make peace, then agree to keep their ten-thousand-year war going on the planet's surface. Peaceful Kaamdaarn natives forbid fighting, and neither side's weapons will work in the planet's energy flow. Amy, Tekno and Shortfuse floor both armies unarmed; the troops quit the war and settle with the Kaamdaarn. Shortfuse stays hoping their calm energy can free him from his armour, while Amy and Tekno look for a way home.

Issue 114 · 1–14 October 1997
Sonic the Comic #114
- Earthbound, Part 1 Sonic's World: Amy & Tekno
Lost on the way home from the Kaamdaarn, Amy and Tekno crash a borrowed map-ship on a blue planet and meet friendly Professor Cratermass. He offers help finishing his gateway to infra-space; Tekno starts on the data before Colonel Granite's Operation Starwatch storms the house and takes all three prisoner.

Issue 115 · 15–28 October 1997
Sonic the Comic #115
- Earthbound, Part 2 Sonic's World: Amy & Tekno
Bored in Starwatch cells, Tekno blows the door with an Explosive Earring; they free Cratermass, dodge Granite, and flee in the hangar's two-seater with the Professor clinging outside. Back at his house they finish the infra-space gateway; Amy and Tekno dive through, and Cratermass deletes the program so Granite cannot follow. Amy later tells Johnny Lightfoot Earth was fine for a day trip.

Issue 116 · 29 October–11 November 1997
Sonic the Comic #116
- Spooked Sonic's World: Amy & Tekno
Amy and Tekno investigate Old Hill Zone's empty house after locals hear terrible wailing and nick it the Haunted House Zone. Inside, falling gargoyles and masonry lead them to the source: Fabian Vane rehearsing a comeback. His singing weakens the foundations until the building collapses on his demo tapes; Amy notes he can at least say he brought down the house.

Issue 117 · 12–25 November 1997
Sonic the Comic #117
- High in the Sky Sonic's World: Amy & Tekno
Norris Wimple tells the press he has snapped a UFO before the film is even developed; D.R.A.T. snatch him in case the shot shows one of Robotnik's secret weapons. Amy and Tekno free him after Tekno nets the lead mini-saucer and reprograms it to trash the kidnap van. The print turns out to be Tails, who rather fancies the likeness.

Issue 118 · 16 December 1997
Sonic the Comic #118
- Multi-Mania Sonic's World: Amy & Tekno
Robotnik sends Badniks after Tekno rather than Sonic; she ducks into her workshop for a Multi-Image Creator that fills the Zone with holographic Teknos until the robots shoot each other. He forces her to hand the gadget over by threatening Amy — then learns it only projects images of Tekno and smashes it in a fit. Amy notes you cannot be everywhere at once.

Issue 119 · 17–30 December 1997
Sonic the Comic #119
- Peace of the Action Sonic's World: Amy & Tekno
Shortfuse comes home through Tekno's temporary Inter-Planetary Warp-Gate with Kaamdaarn guest Amber just as new-model Badniks hit Emerald Hill. When they seize a villager, Amber's yellow glow turns the robots peaceful and they leave to spread cheer — including a Silent Night chorus that gives Robotnik a headache. Amber cannot rewrite a heart with no love in it, and her influence will fade when she goes.

Issue 120 · 31 December 1997–13 January 1998
Sonic the Comic #120
- Breakout, Part 1 Sonic's World: Amy & Tekno
On New Year's Eve Amber returns to Kaamdaarn through the closing Inter-Planetary Warp-Gate, first loading Shortfuse's Cybernik suit with a psi-tech release program so he can climb out whenever he chooses. Shorty, Amy and Tekno head for a Metropolis Zone knees-up until Party Pooper arrives with his Magnetic Ray — a giant horseshoe magnet on tracks — bent on stopping the city bell so 1998 never comes. Amy and Tekno puncture the plan, Shorty floors him bare of armour, and a crestfallen Pooper resolves to turn over a new leaf; the magnet's stray pulse meanwhile restarts imprisoned Vermin the Cybernik, who smashes free swearing revenge.

Issue 121 · 14–27 January 1998
Sonic the Comic #121
- Breakout, Part 2 Sonic's World: Amy & Tekno
Vermin the Cybernik runs riot across the Metropolis Zone; Shorty reluctantly seals himself back into Cybernik armour so Amy and Tekno can bring him to the construction-site scrap. Vermin plugs his tail into a generator and powers up, then takes Shortfuse's bait and tries to drain him — soaking up the release program instead so his own suit cracks open. Shortfuse hauls the rat free, blasts the empty armour to scrap from inside, and is locked in his suit once more; Amy bags the powerless Vermin mid-bolt for Robotnik.